Jul 10, 2007, 04:12 AM // 04:12
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#41
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Pre-Searing Cadet
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Wow, people really don't get the point. Take things too dang literal why don't you. "Work" is a relative term. ANY and EVERY game out there, no matter how fun, takes WORK to get good at. Tiger Woods, Babe Ruth, etc etc etc all WORKed hard to get to where they were.
This is the equivalent of getting to be a top baseball player, only to have the league come along and tell you that you are now a tennis player.
And I'm sorry, but BC did not force you to "restart" anything in WoW. It did not render your lvl 60 completely worthless. IT was a simple continuation from 60 to the new max of 70. Nothing more, nothing less.
If I didn't love GW and find it extremely enjoyable to PLAY, then it wouldn't upset me that they are throwing it all out the window.
It would be just as effective for them to progress the content in the current GW as they originally planned, while fixing design flaws in the current game.
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Jul 10, 2007, 04:21 AM // 04:21
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#42
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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2 years of fun gaming for less then $130. Seems fair to me.
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Jul 10, 2007, 04:21 AM // 04:21
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#43
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by The Warmonger
As for Darksun's comment, persistent world? I don't think that anyone can truly point out an MMO of any kind out there that is even remotely persistent. I mean respawns happen, quests are the same for each and every player in the game, there isn't any persistence anywhere. If there was, then the very first person/group to kill Varesh would have ruined the game for everyone else.
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What you're referring to is continuity, not persistence.
Dictionary.com:Persistent
Quote:
Originally Posted by Dictionary.com
per·sist·ent
–adjective
1. persisting, esp. in spite of opposition, obstacles, discouragement, etc.; persevering: a most annoyingly persistent young man.
2. lasting or enduring tenaciously: the persistent aroma of verbena; a persistent cough.
3. constantly repeated; continued: persistent noise.
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My guess would be #3 when using the term "persistent world". Explains re-spawns, repeatable quests, and a constant, unchanging storyline despite how many times people "conquer" it. A persistent world is a free-flowing (no or few load zones) world that never changes, but may contain random elements in order to make it interesting.
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Jul 10, 2007, 04:23 AM // 04:23
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#44
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Forge Runner
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
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For Gaile
Very surprised when I read that there's no migration from GW1 to 2, but read some more and it should be great. Might get Wow-ish, but GW style. So, it should be
Still neutral w/ the info about GW2 and it is still a long time for it.
Found this Gaile quote interesting and made me /ponder.
Quote:
Originally Posted by Gaile Gray
I'm not sure if it was in this thread that the question was asked, but I did want to share some good news:
We do completely understand that you want to keep your character names. After all, character names are a special part of your Guild Wars experience. So you'll be happy to know that yes, your character name will be reserved for you. If you link a Guild Wars 2 character to a Guild Wars character, the GW2 character will inherit the GW character’s accomplishments, as recorded in your Hall of Monuments. The Hall of Monuments, available through Guild Wars: Eye of the North, will provide access to unique companions, equipment, miniatures, titles, etc. that can’t be obtained any other way in GW2.
I like the whole idea of building a "family history" for my characters in The Hall of Monuments. With the timespan between Guild Wars: Eye of the North and Guild Wars 2, it's a cool idea to pass things--even names--down "through the family."
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The whole idea of how the Hall of Monuments is going to be used sounds very nice.
My only question relating to it is, since GW will still be playable after GW2 is released, will the new/continuous things that we accomplish in GW have a real-time sync (or "inheritance") with the GW2 characters that we have/make?
(ie. linking GW charac to GW2 charac and everytime we complete something new in GW will it change the Hall of Mouments w/ our GW2 at the same time.)
???dun dun dun??? Gaile if you could speculate or address this. /fenx.
Last edited by Starsky-sama; Jul 10, 2007 at 04:27 AM // 04:27..
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Jul 10, 2007, 04:23 AM // 04:23
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#45
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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BC for WoW was an expansion
If you could move your characters from GW1 to GW2 then it would be an expansion.
The problem with progressing as they have planned is they are limited to what they can do. There is only so much you can do with it until you just need to make a new game. Look at the current 3 campaigns. Same machine, different skin. Do we really need an endless supply of the same game?
I find Final Fantasy Tactics extremely enjoyable to play, but I wasn't upset when I couldn't use my characters in FFX. That is just how it is. You have to progress what you are offering. You can't just make one good game and ride it out for 10-20 years without changing it.
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Jul 10, 2007, 04:24 AM // 04:24
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#46
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by The Warmonger
Wow, people really don't get the point. Take things too dang literal why don't you. "Work" is a relative term. ANY and EVERY game out there, no matter how fun, takes WORK to get good at. Tiger Woods, Babe Ruth, etc etc etc all WORKed hard to get to where they were.
This is the equivalent of getting to be a top baseball player, only to have the league come along and tell you that you are now a tennis player.
And I'm sorry, but BC did not force you to "restart" anything in WoW. It did not render your lvl 60 completely worthless. IT was a simple continuation from 60 to the new max of 70. Nothing more, nothing less.
If I didn't love GW and find it extremely enjoyable to PLAY, then it wouldn't upset me that they are throwing it all out the window.
It would be just as effective for them to progress the content in the current GW as they originally planned, while fixing design flaws in the current game.
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Last time I checked being a pro player was a job. sure they have fun, but its also their means of making money.
Guild wars is a game for entertainment. Besides IF you are the top player does it mater what your character has? getting stuff isnt really work, and if you think it is, maybe you need to step away from the game and look at life.
It is YOU who do not get the point
Edit: also I find it funny that you think it work for them to edit the current game rather then make a new one. if they made the changes they wanted, then the game would beso diffrent it wouldnt be the game we have been playing. Ever hear of Star wars galaxies. that design team decided to redesign the game after it was out, and the game is all but dead now because of player revolt.
Last edited by Exoudeous; Jul 10, 2007 at 04:31 AM // 04:31..
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Jul 10, 2007, 04:27 AM // 04:27
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#47
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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Quote:
Originally Posted by The Warmonger
It would be just as effective for them to progress the content in the current GW as they originally planned, while fixing design flaws in the current game.
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You can't possibly know that. You don't know all the intricacies of their current engine. Some of the design flaws in the current game may not be able to be fixed. Which is possibly why they decided it would be best to create a new engine to fix these problems.
Also, their current business plan of releasing a new standalone campaign every six months was getting stale. Having to create tutorial areas for each game, spreading the players out across three continents, not to mention the problem with PvE being affected by PvP (although I don't personally have as much of a problem with this as some of the users of this forum, I still see why it would be better to seperate them). All these problems were making the game stale. The developers couldn't think where they wanted the current game to go, so they decided to create a new game to fix all the problems in the current one.
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Jul 10, 2007, 04:34 AM // 04:34
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#48
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Frost Gate Guardian
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Quote:
Originally Posted by The Warmonger
This is the equivalent of getting to be a top baseball player, only to have the league come along and tell you that you are now a tennis player.
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No, it's a game, just like almost any other game. Did Final Fantasy 1 carry over to 2? No. Diablo to Diablo 2? No. Morrowind to Oblivion? No. They're all games, like Guild Wars. And they all are going waste your time by not carrying over, just like most other games.
Quote:
Originally Posted by The Warmonger
And I'm sorry, but BC did not force you to "restart" anything in WoW. It did not render your lvl 60 completely worthless. IT was a simple continuation from 60 to the new max of 70. Nothing more, nothing less.
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One word: Expansion. It's not a new game, you should know this if you've played almost any other series. It's an expansion.
Quote:
Originally Posted by The Warmonger
If I didn't love GW and find it extremely enjoyable to PLAY, then it wouldn't upset me that they are throwing it all out the window.
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Again, this happens with almost any other game series, not to mention real life. It happens, you have to deal with it.
Quote:
Originally Posted by The Warmonger
It would be just as effective for them to progress the content in the current GW as they originally planned, while fixing design flaws in the current game.
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It's a new game, meaning new content. Not a remake. This isn't the automotive industry where you can just redesign a few details and throw it out into the market and still make decent sales.
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Jul 10, 2007, 04:57 AM // 04:57
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#49
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Hall Hero
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Aw man, we're going down this road *again?*
It's already been stated, and pretty much everything I was going to say after I read your first post has already been answered. It's not the same game.
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Jul 10, 2007, 05:48 AM // 05:48
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#50
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Academy Page
Join Date: Jul 2006
Guild: Citadel of Immortals
Profession: R/Mo
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Quote:
Originally Posted by Meat Axe
Well, the simple solution here would be to just recreate your character in GW2 using as close to the same physical appearance as possible, and the same name. No need for limitations if all you want to do is look the same as in GW1.
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Not so simple, because, as I stated I want the armor I have now only unmodified. I doubt very seriously they would incorporate the ability to replicate in looks the Primeval armor my R/Mo has.
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Jul 10, 2007, 05:49 AM // 05:49
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#51
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Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
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OMG VALVE I FINISHED HALF LIFE WTIH TEH UBAR GUN OF OWNING AND I START OUT HL2 WITH A PISTOL?! WTF M8?! ^^;
Same thing, except one is an MMO, another an FPS. It's a new game, people. A new game. That means it's different. I just don't get why people get so upset over it. Would you feel the same way if Anet said "we're closing down GW so that we can move onto a different project"? You've had over a year of fun, or at least, I hope you have.
If you feel like you've wasted your time, you were obviously playing the game for the wrong reasons. You play games to enjoy yourself, not to boost your ego (I wish I could use a different word here).
If there's something that you don't want to lose (in this case your time), don't give it to someone else.
Last edited by Bowman Artemis; Jul 10, 2007 at 05:52 AM // 05:52..
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Jul 10, 2007, 05:50 AM // 05:50
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#52
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Desert Nomad
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Starting over is one of the few things about GW2 that doesn't bother me at all. Lack of instancing in all exploration areas, now there's something to be unhappy about.
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Jul 10, 2007, 06:18 AM // 06:18
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#53
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by Vinraith
Starting over is one of the few things about GW2 that doesn't bother me at all. Lack of instancing in all exploration areas, now there's something to be unhappy about.
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There will be instanced areas. its been said in many articles. they will probably will be close to what we have now, while persistant areas will be for events and other comunnity pve stuff.
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Jul 10, 2007, 06:37 AM // 06:37
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#54
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Academy Page
Join Date: Apr 2006
Guild: Asian Fanatics [AF]
Profession: A/Mo
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The one feature that I am totally psyched for is the 'immortalization' of your GW1 characters. PvE storyline finally done right. I'm actually continuing the game with the 'descendant' of my hero.
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Jul 10, 2007, 07:39 AM // 07:39
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#55
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Academy Page
Join Date: Aug 2005
Profession: W/
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Mega Man: Wow Dr. Light, look at all these weapons I got! I should keep them for the next game!
Dr. Light: What's the fun in that?
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Jul 10, 2007, 08:21 AM // 08:21
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#56
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Academy Page
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by The Warmonger
I mean, why should I continue gaining titles when so far, Anet says they will provide something, but nothing that can give an advantage in the game. !
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Okay, even if you play for like 3000h, max out all titles, collect all greens, get all sets of elite armour, including FoW, cap all skills, have four mules worth of stacks of ectos ...
STILL
you don't have an advantage over a guy that played maybe 20h, has no titles, no greens, just a collector weapon, has droks armour, enough skills for maybe two decent builds he knows and likes to play, and hasn't seen an ecto in his entire gaming experience.
That's just in GW1.
So why, o why the frell should you have advantage over some dude in GW2?
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Jul 10, 2007, 09:07 AM // 09:07
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#57
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by The Warmonger
I guess, by looking at some of these replies, my point was mostly missed. Which is: Why grind away earning titles and leveling characters, when the majority of it will be rendered meaningless in the future? I don't want a new game to start over in, I want more enhancements and expansions for the game I have already accomplished so much in.
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Why play the game at all?
Personally I do it for fun, and will continue to title-hunt either until GW:2 comes out or I get bored of GW:EN. I'm going to play a game, and there's no point in me buying a new game while this one is still entertaining me. I'm looking forward to starting afresh in GW:2...and so long as I can take my character names with me, which apparently I can, it's all good.
If you don't want to "waste" your time on your current characters then don't...go play another game until GW:2 comes out. But what happens when GW:2 has been out a year or so and they announce GW:3? Will you stop playing then again? It all seems like a massive overreaction to me.
Either play the game and enjoy it for what it is or don't play and bask in the fact you wont be "wasting your time"...it's a simple enough choice.
Quote:
Originally Posted by Guardian of the Light
2 years of fun gaming for less then $130. Seems fair to me.
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QFT! (Except my version is in £s)
Last edited by Cebe; Jul 10, 2007 at 09:14 AM // 09:14..
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Jul 10, 2007, 09:13 AM // 09:13
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#58
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Lion's Arch Merchant
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If you are so worried that you've "wasted" your time playing GW cause of GW2...
Why play at all? Hell why breath, eat, have friends, get a job etc. Your just going to die eventually anyway
The reason to keep playing and to get titles is if it is FUN to you. If not, DONT. Games are for fun, that's it. If you think you won't have fun in GW2 because you dont have any of your expensive stuff, sorry, but thats how the sequels to every other game works.
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Jul 10, 2007, 09:22 AM // 09:22
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#59
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Maintaining Character Name
I think one thing that GW1 can bring over to GW2 should be their character names. I don't think it would be wise to let another player using someones character name even if it will be a seperate game,
there should be a time frame where players get to set up an account to reserve their GW1 character name once GW2 is launch, like if you sign up using your GW1 login name and password and all your GW1 character name will be yours to use, after said time frame, if you don't use the existing name they will be available to other players.
Last edited by pumpkin pie; Jul 10, 2007 at 09:24 AM // 09:24..
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Jul 10, 2007, 09:36 AM // 09:36
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#60
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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2 more years, that's 4 more expansions, or 5, if you start counting after GW:EN, that's exactly how long Guildwars 1 has been out, your only half way!
So don't worry about it not meaning anything soon.
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